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Racial Power[]

From the base game, Sorcerers may zap. Zapping consists of replacing a lone, active, adjacent enemy token with a Sorcerer token from the box. This may be done once per player per turn. For example in a 5 player game, a sorcerer with 4 opponents can zap an active race belonging to a particular opponent once per turn. This means that if you zapped an Orc already this round, you cannot zap another Orc that turn.

Sorcerers using their racial ability permanently remove Elf armies as they are not returned to the Elf player's hand.

Zapping must be done before the final conquest.

Sorcerers get 5 initial tokens.

There are 18 Sorcerer tokens in the box.

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